约翰•夏普 John Sharp

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John Sharp is a designer, art historian, curator and educator with thirty years of involvement in the creation and study of art and design. John's current design work focuses on cultural games, artgames and non-digital games. His current research addresses game and play aesthetics, the processes of creativity, and the intersections of aesthetics and ethics. He is a professor at Parsons The New School for Design. Along with Colleen Macklin, John co-directs PETLab (Prototyping, Education and Technology Lab), a research group focused on games and their design as a form of social discourse.

His writing includes Works of Game: On the Aesthetics of Games and Art (The MIT Press, 2015), Games, Design, and Play: A Detailed Approach to Iterative Game Design (co-author Colleen Macklin, Addison-Wesley, 2016), Fun, Taste, & Games: An Aesthetics for the Idle, Unproductive, and Otherwise Playful (co-author David Thomas, The MIT Press, March 2019), and Iterate: Ten Lessons on Design and Failure (co-author Colleen Macklin, The MIT Press, April 2019).

John is also a member of the game design collective Local No. 12 along with Colleen Macklin (Associate Professor, Design & Technology, Parsons School of Design at The New School) and Eric Zimmerman (Arts Professor, New York University Game Center), a company focused on finding play in cultural practices. Local No. 12’s games include Backchatter (2009-10), The Metagame (2011-15), and Losswords (2019).

John was the curator of "Spacewar!: Videogames Blast Off” (2012-13) and “A Whole Different Ball Game: Playing Through 60 Years of Sports Video Games” (2018-19, co-curator Jason Eppink) at the Museum of the Moving Image, co-curator of "XYZ: Alternative Voices in Game Design" (2013) at the Museum of Design-Atlanta, and co-curator of "The Art History of Games" (2010) at Kai Lin Gallery in Atlanta, GA.

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