The Kinfolk Home (2)

  • 第65页
    I tend to surround myself with things that reflect my history, my encounters and my friendships. I'm very disciplined with what I bring into our home.
  • 第8页
    The function of our homes should dictate the way we decorate them, not the other way around. Instead of either clogging our lives with unnecessary clutter - both physical and mental - or needlessly...

黑客与画家 (9) 更多

  • 设计者的品味
    只要你开始思考这些问题,你就会发现,众多不同学科对“美”的认识有着惊人的相似度。优秀设计的原则是许多学科的共同原则,一再反复地出现。 好设计是永不过时的设计。 好设计是解决主要问题的设计。 好设计是启...
  • 关注贫富分化
    这在今天的社会也成立,虽然已经很少有人直接创造财富供自己使用了(少量的家务活除外)。我们大多数人都在为其他人创造财富,然后用创造出来的财富交换金钱,再用金钱交换我们需要的另一种财富。 一个人的工作具...
  • 如何创造财富
    创业公司不是变魔术。它们无法改变创造财富的法则,它们只是代表了财富创造曲线远端上的一点。这里有一个守恒定律:如果你想赚100万美元,就不得不忍受相当于100万美元的痛苦。比如,你终生为邮政局工作,省下每...
  • 另一条路
    从制造简洁的产品开始着手,首先要保证你自己愿意使用。然后,迅速地做出1.0版,并且不断加以改进,整个过程中密切倾听用户的反馈。用户总是对的,但是不同的用户要求不一样。
  • 另一条路
    但是,构思这种东西有一个特点,那就是它会导致更多的构思。你有没有注意过,坐下来写东西的时候,一半的构思是写作时产生的?软件也是这样。实现某个构思,会带来更多的构思。所以,将一个构思束之高阁,不仅意...
  • 良好的坏习惯
    公民自由使得国家富强。如果将人均国民生产总值与公民自由的关系画成图,你会发现它们是很清楚的正相关关系。公民自由真的是国家富强的原因,而不是结果吗?我认为是的。在我看来,一个人们拥有言论自由和行动自...
  • 不能说的话
    流行的衣服,其实是很难看的衣服;流行的道德观念,其实不是善而是恶。但是,如果别人都穿流行的衣服,而你不穿,你就会遭到嘲讽;如果别人都遵守流行的道德观念,而你不遵守,结果则要严重得多,你会被解雇、流...
  • 黑客与画家
    创造优美事物的方式往往不是从头做起,而是在现有成果的基础上做一些小小的调整,或者将已有的观点用比较新的方式组合起来。这种类型的工作很难用研究性的论文表达。 黑客搞懂“计算理论”(theory of computatio...
  • 为什么书呆子不受欢迎
    这就是为什么聪明的小孩在青少年时期,比如11岁到17岁,有着一生中最糟的人生经历。人生的这个时期比其他任何时期更多地受到你的受欢迎程度的影响。 问题在于,孩子们自己创造出来的世界是一个非常原始的世界。 ...

没有女人的男人们 (2)

  • 独立器官
    大多数教养良好、受过专业的高等教育、从出生以来几乎没有受过金钱方面的苦的人们都是这样,渡会医生基本上只会考虑自己的事。不过如前文所说,他是个愉快有趣的聊天对象。
  • 独立器官
    “不管怎么说,孩子都是好的。”朋友们异口同声地说道。可是这种推销的台词完全不能相信。他们大概只是想把自己背负的重荷,也让渡会背负罢了。世上的人们只是自私地认为,自己有让别人也遭遇同样的事的义务。

The Best Interface Is No Interface (12) 更多

  • 19. Failure
    Examining that fear of failure - a consideration of edge cases - can be limiting and often unproductive during early production ideation, but it is essential to consider when putting together the f...
  • 15. Proactive Computing
    Everyone is different. You have your favorite way of getting things done. Your own approach to things. And a world of NoUI can embrace that reality. We can transform your primary experiences with c...
  • 14. Computing for One
    Fact: despite the millions of mobile apps available, a tiny percentage (only about 500 if them) account for more than 80 percent of all downloads. Making one digital interface that will satisfy an ...
  • 13. Analog and Digital Chores
    Struggling with choice is actually a basic and observed part of human psychology that's an understood element in good design thinking. The burden and anxiety caused by the need to make choices has ...
  • 12. Machine Input
    The most profound technologies are those that disappear. The Active Badge: easily accessable, they seamlessly and continuously received one kind of information. Instead of relying on painful user i...
  • 8. The Screenless Office
    Let's prioitize personal goals over addiction. Let's get our lives and our health back in balance by interacting with the real world instead of staring into a light, checking new notifications. Let...
  • 6. Distraction
    People *Clifford Nass* Fact: A very small group of people who can do two tasks at one time but there's actually no evidence that anyone can do even three. The heaviest media multitaskers performed ...
  • 5. Addiction UX
    几大巨头在IPO以后都变成了ad-based company。这样eyeball for ads就变成了最重要的目标。 免费服务的代价: being unable to motivate customers with an immediate need to pay, creating a valuable service i...
  • 4. UX ≠ UI
    Position descriptions always put UX / UI together, but UX and UI are not the same. When we saw problems, we slapped an interface on it. UX stopped being about people, and started being about rounde...
  • 3. Slap an Interface on It!
    I'm a user experience (UX) designer. That means my job is to understand your common, everyday problems and to use technology to solve them. Many brilliant thinkers, dreamers, desingers, engineers, ...
  • 2. Screen-based Thinking
    When the Iphone came out, Apple: "There's an app for that." But is an app actually needed? Example: To unlock car door, BWM remote app v.s.Siemens key sensors 使用app时需要13个步骤,而Siemens的传感...
  • Foreword
    There's less time than ever for unplanned interaction. Spiegel: "The biggest constraint of the next 100 years of computing is the idea of metaphors. For Sanpchat, the closer we can get to 'I want t...

素描的诀窍 (1)

  • 第一章 作画步骤
    在作画中,普遍存在着这样一种现象,即注意力过多地集中在画纸上,而不在对象上,这样就削弱了作品的效果。 如果将注意力集中在对象上,同时扫视画纸以保持线条到位,那么作画技能就会有显著提高。 如果把思想...
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