[已注销]对《About Face 3》的笔记(6)

About Face 3
  • 书名: About Face 3
  • 作者: Alan Cooper/Robert Reimann/David Cronin
  • 副标题: The Essentials of Interaction Design
  • 页数: 648
  • 出版社: John Wiley & Sons
  • 出版年: 2007-5-15
  • 第11页
    Design of behavior is a different kind of problem that requires greater knowledge of context, not just rules of visual composition and brand. Design of behavior requires an understanding of the user’s relationship with the product from before purchase to end-of-life(从购买到寿终正寝). Most important of all is the understanding of how the user wishes to use the product, in what ways, and to what ends.
    2014-03-26 11:18:34 回应
  • 第16页
    “任务”和“活动”取决于所使用技术的形式
    Design of behavior is a different kind of problem that requires greater knowledge of context, not just rules of visual composition and brand. Design of behavior requires an understanding of the user’s relationship with the product from before purchase to end-of-life. Most important of all is the understanding of how the user wishes to use the product, in what ways, and to what ends.
    2014-03-26 12:32:21 回应
  • 第45页
    Imagine users as very intelligent but very busy.
    2014-03-28 14:28:51 回应
  • 第52页
    As Donald Schön so aptly puts it, “design is a conversation with materials”1 This means that for a designer to craft an appropriate solution, he must understand the **capabilities** and **limitations** of the “materials” that will be used to construct the product, whether they be lines of code or extruded plastic.
    2014-03-29 15:15:04 回应
  • 第76页
    Models are used extensively in design, development, and the sciences. They are powerful tools for representing **complex structures** and **relationships** for the purpose of better understanding, discussing, or visualizing them. 
    Without models, we are left to make sense of unstructured, raw data, without the benefit of any organizing principle. Good models emphasize the salient features of the structures and relationships they represent and de-emphasize the less significant details.
    模型其实就是每次只关注复杂系统的一个点(重要的部分)
    2014-03-30 15:43:54 回应
  • 第77页
    The key to this approach is first to choose the right individuals to design for — those users whose needs best represent the needs of a larger set of key constituents (see Figure 5-2) — and then to prioritize these individuals so that the needs of the most important users are met without compromising our ability to meet the needs of secondary users. 
    找到核心的用户,满足他们的需求
    Personas provide a powerful tool for communicating about different types of users and their needs, then deciding which users are the most important to target in the design of form and behavior.
    2014-03-30 15:47:04 回应

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