OrangeCLK对《The Language of New Media》的笔记(23)

The Language of New Media
  • 书名: The Language of New Media
  • 作者: Lev Manovich
  • 页数: 400
  • 出版社: The MIT Press
  • 出版年: 2002-3-7
  • 第23页
    Mass media and data processing are complementary technologies; they appear together and develop side by side, making modern mass society possible.
    2015-03-15 19:49:34 回应
  • 第30页
    As I will show, new media follows, or actually runs ahead of, a quite different logic of post-industrial society--that of individual customization, rather than mass standardization.
    上世纪 70 年代说的!这就是厉害的学者!
    2015-11-17 22:19:21 回应
  • 第33页
    The area of new media where the average computer user encountered AI in the 1990s was not, however, the numan-computer interface, but computer games. Almost every commercial game included a component called an "AI engine," which stands for the part of the games's computer code that controls its characters--car dirvers in a car race simulation, enemy forces in a strategy game such as Command and Conquer, single attackers in first-person shooters such as Quake.
    2015-12-03 21:50:05 回应
  • 第33页
    AI engines use a variety of approaches to simulate human intelligence, from rule-based systems to neural networks.
    这是 2000 年写的。神经网络起起伏伏,但一直也没有完全淡出人们的视线。
    2015-12-03 22:11:09 回应
  • 第46页
    Similarly, new media in general can be thought of as consisting of two distinct layers--the "cultural layer" and the "computer layer".
    Because new media is created on computers, distributed via computers, and stored and archived on computers, the logic of a computer can be expected to significantly influence the traditional cultural logic of media; that is, we may expect that the computer layer will affect the cultural layer. The ways in which the computer models the world, represents data, and allows us to operate on it; the key operations behind all computer programs(such as search, match, sort, and filter); the conventions of HCI--in short, what can be called the compuyter's ontology, epistemology, and progmatics--influence the cultural layer of new media, tits organization, its emerging genres, tits contents.
    In summary, the computer layer and the culture layer influence each other. To user another concept from new media, we can say that they are being composited together. The result of this composite is a new computer culture--a blend of human and computer meanings, of traditional ways in which human culture modeled the world and the computer's own means of representing it.
    For although from one point of view new media is indeed another type of media, from another it is simply a particular type of computer data, something stored in files and databases, retrieved and sorted, run through atgorithyms and written to the output device.
    我认为这里程序的地位和印刷中文字的地位没有区别,只是形式更复杂。它们作为物理层,对媒体的表达都有影响。
    2015-12-23 17:29:56 回应
  • 第52页
    digitization 是一个不精确的概念,它一般包括三个内涵:
    1. analog-to-digital converion
    2. a common representational code
    3. numerial representation
    只有第三条是核心。前两条的特性在其他媒体中也有显现。
    2015-12-24 21:20:27 回应
  • 第56页
    这里出现了大量我不懂的艺术词语:
    international style
    Futurism
    Dada
    happenings
    performance
    installation
    它们都是艺术风格
    2015-12-25 17:40:48 回应
  • 第58页
    The photoplay obeys the laws of the mind rather than those of the outer world.
    出自 Hugo Munsterberg, The Photoplay: A Psychological Study
    2015-12-25 21:35:35 回应
  • 第63页
    Thus, if in "meatspace" we have to work to remember, in cyberspace we have to work to forget.
    想到了被遗忘权
    2015-12-26 09:10:32 回应
  • 第66页
    Thus, the old dichotomies "content--form" and "content-medium" can be rewritten as "content--interface".
    2016-01-21 21:41:38 回应
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