A simpler way of thinking about Interaction Designers is that they are the shapers of behavior. Interaction Designers, whether practicing as Usability Engineers, Visual Interface Designers, or Information Architects, all attempt to understand and alter the things people do, the way they feel, and the things they think. It sounds manipulative—and it is. And because the manipulation of behavior is so tightly related to power, politics, and control, it’s critical to reflect on the values that are being prescribed through our creations and to think carefully about the work we do.
At the core of an interaction is the dialogue between a product, system, or service—and a person. Design exists as a means to a greater end—enhancing the human experience, solving complicated problems, and ultimately creating designs that resonate with their audience. Understanding that design work has direct consequences on people adds a unique, and humane, side to the elements present in the act of creation and dramatically shifts the focus of what could otherwise be thought of as technical artwork.
At the heart of the Interaction Design process is a simple notion: that design should be user-centered and that the only way to truly understand what users want or need is to interact with them. The process describes attempts to capture what people do, think, say, and want so that a designer can create usable, useful, and desirable creations.
但凡国内有一个设计师听进去了“User Is Not Like Me”，学会换位思考，生活的周围该少了多少垃圾，节约多少资源。