Designed for advanced undergraduate and beginning graduate courses, 3D Graphics for Game Programming presents must-know information for success in interactive graphics. Assuming a minimal prerequisite understanding of vectors and matrices, it also provides sufficient mathematical background for game developers to combine their previous experience in graphics API and shader programming with the background theory of computer graphics.
Well organized and logically presented, this book takes its organizational format from GPU programming and presents a variety of algorithms for programmable stages along with the knowledge required to configure hard-wired stages. Easily accessible, it offers a wealth of elaborate 3D visual presentations and includes additional theoretical and technical details in separate shaded boxes and optional sections.
Maintaining API neutrality throughout to maximize applicability, the book gives sample programs to assist in understanding. Full PowerPoint files and additional material, including video clips and lecture notes with all of the figures in the book, are available on the book’s website: http://media.korea.ac.kr/book
0 有用 云下 2021-03-13 00:05:44
还差一点就看完了,写作风格喜欢
0 有用 shinji 2019-11-13 14:53:48
人生啃完的第一本英文书。以渲染的流程为顺序讲解,入门图形学非常棒。
0 有用 一天要吃八碗饭 2018-03-01 11:52:42
这本书把图形学中一些重要概念写的很清楚。写软渲染的时候参考过其中的几章,颇有收益。书里的图也比较多,非常形象。
0 有用 Moonkey 2012-03-04 20:22:02
韩国人写的英文书,中国人看起来词汇量上问题还稍小一点。给超级初级的菜鸟的入门小书一本。。其实中间跳了几章。。有空再读吧。。