Interaction Design的笔记(9)

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    Models derived from contextual inquiry: Workflow model Culture model Physical model Artifact model Sequence model ------------------------------ Role for consolidating models in a team: Interviewer Work modeler Recorder Moderator Rat-hole watcher Other members

    2014-10-03 06:45

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    4 principle of Contextual Inquiry: Context: the importance of going to workplace to see what happens. Partnership: the designer(or developer) collaborate in understanding the work (Understanding is developed through cooperation) Interpretation: The observations should be interpreted, in collaboration with developer and the user. Focus: It's important that the discussion is pertinent for the ...

    2014-10-03 03:46

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    1) "quick and dirty" evaluations; (informal, short space of time, quick, notes, sketches) (2) usability testing; (laboratory, evaluator controlled, task&performance ) (3) field studies; (A help identify opportunities for new technology; B determine requirements for design; C facilitate the introduction of technology; D evaluate technology Data collected as events,...

    2014-09-12 14:10

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    2014-09-12 12:29

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    1. A focus on user 2. A specified usability criteria and user experience goals 3. Iteration Thoughtful design

    2014-09-12 12:14

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    we choose between alternative designs by letting users and stakeholders interact with them and by discussing their experiences, preferences and suggestions for improvement.

    2014-09-12 11:51

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    Four basic activities in interaction design: 1. Identifying needs and establish requirements (Contextual interview, bodystorming, brainstorming, infinite notes, etc) 2. Developing alternative designs (sketches, mind map, pictures, personas, scenaros,etc.) 3. Building interactive versions of design (paper prototype, low-fi, mid-fi, high-fi prototype ) 4. Evaluating designs (cooperative ev...

    2014-09-12 10:48

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    Usability principles: 1. Visibility of system status- always keep users informed about what is going on, through providing appropriate feedback within reasonable time 2. Match between system and the real world- speak the users' language, using words, phrases and concepts familiar to the user, rather than system- oriented terms 3. Usercontrolandfreedom-providewaysofallowinguserstoeasilyesc...

    2014-09-11 09:44

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    Usability goals: Effectiveness: Overall goal of how good a system is at doing what it is supposed to do. Efficiency: a way systems support users in carrying out their tasks. (productivity) Utility: the extent to which the system provides the right kind of functionality so that users can do what they need or want to do. Safety: involves protecting users from making errors, dangerous and undes...   (1回应)

    2014-09-11 08:33

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Interaction Design

>Interaction Design