1. Introduction.
Decomposition and Abstraction.
Abstraction.
Abstraction by Parameterization.
Abstraction by Specification.
Kinds of Abstractions.
The Remainder of the Book.
Exercises.
2. Understanding Objects in Java.
Program Structure.
Packages.
Objects and Variables.
Mutability.
Method Call Semantics.
Type Checking.
Type Hierarchy.
Conversions and Overloading.
Dispatching.
Types.
Primitive Object Types.
Vectors.
Stream Input/Output.
Java Applications.
Exercises.
3. Procedural Abstraction.
The Benefits of Abstraction.
Specifications.
Specifications of Procedural Abstractions.
Implementing Procedures.
Designing Procedural Abstractions.
Summary.
Exercises.
4. Exceptions.
Specifications.
The Java Exception Mechanism.
Exception Types.
Defining Exception Types.
Throwing Exceptions.
Handling Exceptions.
Coping with Unchecked Exceptions.
Programming with Exceptions.
Reflecting and Masking.
Design Issues.
When to Use Exceptions.
Checked versus Unchecked Exceptions.
Defensive Programming.
Summary.
Exercises.
5. Data Abstraction.
Specifications for Data Abstractions.
Specification of IntSet.
The Poly Abstraction.
Using Data Abstractions.
Implementing Data Abstractions.
Implementing Data Abstractions in Java.
Implementation of IntSet.
Implementation of Poly.
Records.
Additional Methods.
Aids to Understanding Implementations.
The Abstraction Function.
The Representation Invariant.
Implementing the Abstraction Function and Rep Invariant.
Discussion.
Properties of Data Abstraction Implementations.
Benevolent Side Effects.
Exposing the Rep.
Reasoning about Data Abstractions.
Preserving the Rep Invariant.
Reasoning about Operations.
Reasoning at the Abstract Level.
Design Issues.
Mutability.
Operation Categories.
Adequacy.
Locality and Modifiability.
Summary.
Exercises.
6. Iteration Abstraction.
Iteration in Java.
Specifying Iterators.
Using Iterators.
Implementing Iterators.
Rep Invariants and Abstraction Functions for Generators.
Ordered Lists.
Design Issues.
Summary.
Exercises.
7. Type Hierarchy.
Assignment and Dispatching.
Assignment.
Dispatching.
Defining a Type Hierarchy.
Defining Hierarchies in Java.
A Simple Example.
Exception Types.
Abstract Classes.
Interfaces.
Multiple Implementations.
Lists.
Polynomials.
The Meaning of Subtypes.
The Methods Rule.
The Properties Rule.
Equality.
Discussion of Type Hierarchy.
Summary.
Exercises.
8. Polymorphic Abstractions.
Polymorphic Data Abstractions.
Using Polymorphic Data Abstractions.
Equality Revisited.
Additional Methods.
More Flexibility.
Polymorphic Procedures.
Summary.
Exercises.
9. Specifications.
Specifications and Specificand Sets.
Some Criteria for Specifications.
Restrictiveness.
Generality.
Clarity.
Why Specifications?
Summary.
Exercises.
10. Testing and Debugging.
Testing
Black-Box Testing.
Glass-Box Testing.
Testing Procedures.
Testing Iterators.
Testing Data Abstractions.
Testing Polymorphic Abstractions.
Testing a Type Hierarchy.
Unit and Integration Testing.
Tools for Testing.
Debugging.
Defensive Programming.
Summary.
Exercises.
11. Requirements Analysis.
The Software Life Cycle.
Requirements Analysis Overview.
The Stock Tracker.
Summary.
Exercises.
12. Requirements Specifications.
Data Models.
Subsets.
Relations.
Textual Information.
Requirements Specifications.
Requirements Specification for Stock Tracker.
The Data Model.
Stock Tracker Specification.
Requirements Specification for a Search Engine.
Summary.
Exercises.
13. Design.
An Overview of the Design Process.
The Design Notebook.
The Introductory Section.
The Abstraction Sections.
The Structure of Interactive Programs.
Starting the Design.
Discussion of the Method.
Continuing the Design.
The Query Abstraction.
The WorldTable Abstraction.
Finishing Up.
Interaction between FP and UI.
Module Dependency Diagrams versus Data Models.
Review and Discussion.
Inventing Helpers.
Specifying Helpers.
Continuing the Design.
The Design Notebook.
Top-Down Design.
Summary.
Exercises.
14. Between Design and Implementation.
Evaluating a Design.
Correctness and Performance.
Structure.
Ordering the Program Development Process.
Summary.
Exercises.
15. Design Patterns.
Hiding Object Creation.
Neat Hacks.
Flyweights.
Singletons.
The State Pattern.
The Bridge Pattern.
Procedures Should Be Objects Too.
Composites.
Traversing the Tree.
The Power of Indirection.
Publish/Subscribe.
Abstracting Control.
Summary.
Exercises.
Glossary.
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0 有用 firefly 2010-06-26 20:25:58
我居然借到了这本书。。
0 有用 萝卜.net@豆瓣 2008-09-26 19:19:35
绝对的好书,学编程的人都该看看
0 有用 amadeoh 2014-10-03 00:44:25
Pretty good when discussing data abstraction, but towards the end it is still OO nonsense.
0 有用 rocklater 2011-03-06 16:34:47
Allen, then Barbara.
0 有用 Evan 2016-03-27 19:44:41
书很不错啊,但是太过理论了,讲了一些理所当然的东西,到后来不想看了,因为觉得对现阶段的我帮助不是很大。