About Face 3的笔记(17)

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  • 霏昀

    霏昀 (忽然想通了)

    Chapter 2 Implementation Models and Mental Models 实现模型指系统内部实现(每秒24格画面)。心智模型指用户看待系统的方式(图像在屏幕上移动)。 按:心智模型应该是心理学的一个术语,不清楚此处的应用是否准确。 实现模型和心智模型存在鸿沟。因此需要Represented模型,即(在数字产品中)设计师选择将程序功能暴露给用户的方式。 好的Represented模型更接近的心智模型(画面加速、减速),而开发人员进行设计的...   (1回应)

    2011-08-22 14:16

  • 霏昀

    霏昀 (忽然想通了)

    Modeling Users: Personas and Goals 角色模型(Personas)是作为研究结果的行为模式、心智模型以及用户目标的形式化。角色模型可以帮助设计师对用户分类,确定不同用户的需求,进而确定目标用户的类型——包含所有可能特性的产品,不能取悦任何人(a product with every possible feature pleases nobody)。 角色模型可以帮助设计师避免产品设计中一些常见的问题: * 弹性(elastic)用户:每个设计师都对用户需求..

    2011-08-26 11:53   2人喜欢

  • [已注销]

    [已注销]

    The key to this approach is first to choose the right individuals to design for — those users whose needs best represent the needs of a larger set of key constituents (see Figure 5-2) — and then to prioritize these individuals so that the needs of the most important users are met without compromising our ability to meet the needs of secondary users. 找到核心的用户,满足他们的需求 Personas...

    2014-03-30 15:46

  • [已注销]

    [已注销]

    Models are used extensively in design, development, and the sciences. They are powerful tools for representing **complex structures** and **relationships** for the purpose of better understanding, discussing, or visualizing them. Without models, we are left to make sense of unstructured, raw data, without the benefit of any organizing principle. Good models emphasize the salient features of th...

    2014-03-30 15:41

  • [已注销]

    [已注销]

    As Donald Schön so aptly puts it, “design is a conversation with materials”1 This means that for a designer to craft an appropriate solution, he must understand the **capabilities** and **limitations** of the “materials” that will be used to construct the product, whether they be lines of code or extruded plastic.

    2014-03-29 15:14

  • [已注销]

    [已注销]

    Imagine users as very intelligent but very busy.

    2014-03-28 14:28

  • [已注销]

    [已注销]

    “任务”和“活动”取决于所使用技术的形式 Design of behavior is a different kind of problem that requires greater knowledge of context, not just rules of visual composition and brand. Design of behavior requires an understanding of the user’s relationship with the product from before purchase to end-of-life. Most important of all is the understanding of how the user wishes to use the product, i...

    2014-03-26 12:31

  • [已注销]

    [已注销]

    Design of behavior is a different kind of problem that requires greater knowledge of context, not just rules of visual composition and brand. Design of behavior requires an understanding of the user’s relationship with the product from before purchase to end-of-life(从购买到寿终正寝). Most important of all is the understanding of how the user wishes to use the product, in what ways, and to what e...

    2014-03-26 11:17

  • sylar

    sylar (求转运!!!!)

    几种不同设计的领域

    2013-08-24 14:00

  • sylar

    sylar (求转运!!!!)

    Since manufacturing is no longer dominates economy, while software or IT do. We have to change our mind. 1.Industry focus on the transformation and movement of things made out of atoms. They are finite. And IT or software made out of bits, is infinite and transform , deliver, even replicate them need little energy. 2.reducing cost is a necessary process of manufacture. The best and brightest mind...

    2013-08-24 11:06

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About Face 3

>About Face 3