出版社: Springer-Verlag New York Inc
副标题: Making Things Move!
出版年: April 2, 2007
页数: 568
定价: $39.99
装帧: Paperback
ISBN: 9781590597910
内容简介 · · · · · ·
{Book Description}
This book is the 2nd edition of Keith Peters' best-selling ActionScript animation book, updated to ActionScript 3.0all of the code has been updated, and some new techniques have been added to take advantage of ActionScript 3.0's new features, including the display list and new event architecture. The code can be used with the Flash IDE, Flex Builder 2, or the...
{Book Description}
This book is the 2nd edition of Keith Peters' best-selling ActionScript animation book, updated to ActionScript 3.0all of the code has been updated, and some new techniques have been added to take advantage of ActionScript 3.0's new features, including the display list and new event architecture. The code can be used with the Flash IDE, Flex Builder 2, or the free Flex 2 SDK. Flash has long been one of the most approachable, user-friendly tools for creating web-based animation. This has contributed to making it one of the most ubiquitous forms of web animation, and there are some very powerful animation scripting capabilities at your disposalif you are still relying on key frames and tweens for the bulk of your Flash animation, you are missing out on some very exciting stuff! This book will teach you how to use Flash ActionScript to move the objects in your movie, rather than letting Flash's tween engine do it for you. The benefit of this is smaller, more realistic, more dynamic, interactive movies that almost literally seem to come alive on your screen. Although the text covers many advanced math and physics concepts, making for very realistic motion, there's no need to worry even if you are a relative newcomer to programming and the last math class you took was in high school (and even if you barely remember that!) The book starts with the all the basics you need to get started: principles of animation, and the basics of ActionScript, trigonometry and Flash rendering methods. It works its way slowly up from using code to move a single object across the screen, to the creation of complex systems that really push Flash's capabilities. Once you'll get to grips with it all, you'll find yourself creating all manner of exciting animations and games!
{Product Description}
This book is the 2nd edition of Keith Peters' best-selling ActionScript animation book, updated to ActionScript 3.0all of the code has been updated, and some new techniques have been added to take advantage of ActionScript 3.0's new features, including the display list and new event architecture. The code can be used with the Flash IDE, Flex Builder 2, or the free Flex 2 SDK. Flash has long been one of the most approachable, user-friendly tools for creating web-based animation. This has contributed to making it one of the most ubiquitous forms of web animation, and there are some very powerful animation scripting capabilities at your disposalif you are still relying on key frames and tweens for the bulk of your Flash animation, you are missing out on some very exciting stuff! This book will teach you how to use Flash ActionScript to move the objects in your movie, rather than letting Flash's tween engine do it for you. The benefit of this is smaller, more realistic, more dynamic, interactive movies that almost literally seem to come alive on your screen. Although the text covers many advanced math and physics concepts, making for very realistic motion, there's no need to worry even if you are a relative newcomer to programming and the last math class you took was in high school (and even if you barely remember that!) The book starts with the all the basics you need to get started: principles of animation, and the basics of ActionScript, trigonometry and Flash rendering methods. It works its way slowly up from using code to move a single object across the screen, to the creation of complex systems that really push Flash's capabilities. Once you'll get to grips with it all, you'll find yourself creating all manner of exciting animations and games!
原文摘录 · · · · · ·
喜欢读"Foundation Actionscript 3.0 Animation"的人也喜欢 · · · · · ·
Foundation Actionscript 3.0 Animation的书评 · · · · · · ( 全部 14 条 )
第十章的修正“线下”问题
用简单的物理知识实现很炫的效果
看这本书,数学得合格才行
> 更多书评 14篇
论坛 · · · · · ·
一本难得的AS书,推荐! | 来自[已注销] | 2008-12-16 19:28:07 | |
最基本的却是最有用的。 | 来自Dillone | 2008-04-12 17:42:27 |
这本书的其他版本 · · · · · · ( 全部2 )
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人民邮电出版社 (2008)9.1分 205人读过
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订阅关于Foundation Actionscript 3.0 Animation的评论:
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0 有用 兜兜猫eluo 2010-02-03 23:47:15
我们长颈鹿图书的姐姐
0 有用 st_ind 2009-11-08 10:35:29
很基础,3D部分以后的简单浏览一下就可以
0 有用 鼠标炸弹 2010-07-21 17:17:50
印象不深刻了……
0 有用 cherub 2009-09-03 06:57:00
definitely one of the best ActionScript 3.0 animation textbook. Be aware that, everything behind are maths and physics. 3D部分就略过了,其他非常精彩。
0 有用 Yujie 2011-12-19 10:38:01
还是更喜欢原版的,刚读完,推荐一下,需要这书的可以豆邮我。
0 有用 Yujie 2011-12-19 10:38:01
还是更喜欢原版的,刚读完,推荐一下,需要这书的可以豆邮我。
0 有用 摇太阳 2010-11-25 09:10:47
佩服写书的作者
0 有用 鼠标炸弹 2010-07-21 17:17:50
印象不深刻了……
0 有用 leiiel 2010-03-04 21:02:58
做游戏必备!数学和物理很重要!
0 有用 兜兜猫eluo 2010-02-03 23:47:15
我们长颈鹿图书的姐姐