Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game.
Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game.
Why do some games become boring quickly, while others remain fun for years? How do games serve as fundamental and powerful learning tools? Whether you’re a game developer, dedicated gamer, or curious observer, this illustrated, fully updated edition helps you understand what drives this major cultural force, and inspires you to take it further.
You’ll discover that:
Games play into our innate ability to seek patterns and solve puzzles
Most successful games are built upon the same elements
Slightly more females than males now play games
Many games still teach primitive survival skills
Fictional dressing for modern games is more developed than the conceptual elements
Truly creative designers seldom use other games for inspiration
Games are beginning to evolve beyond their prehistoric origins
作者简介
· · · · · ·
Raph Koster is a veteran game designer who has been professionally credited in almost every area of the game industry. He's been the lead designer and director of massive titles such as Ultima Online and Star Wars Galaxies; and he's contributed writing, art, soundtrack music, and programming to many more titles ranging from Facebook games to single-player titles for handheld co...
Raph Koster is a veteran game designer who has been professionally credited in almost every area of the game industry. He's been the lead designer and director of massive titles such as Ultima Online and Star Wars Galaxies; and he's contributed writing, art, soundtrack music, and programming to many more titles ranging from Facebook games to single-player titles for handheld consoles. He has worked as a creative executive at Sony Online and Disney Playdom, and in 2012 was honored as an Online Game Legend at the Game Developers Conference Online.
目录
· · · · · ·
About the Author
Acknowledgments
Foreword (from the First Edition)
Prologue: My Grandfather
1. Why Write This Book?
2. How the Brain Works
· · · · · ·
(更多)
About the Author
Acknowledgments
Foreword (from the First Edition)
Prologue: My Grandfather
1. Why Write This Book?
2. How the Brain Works
3. What Games Are
4. What Games Teach Us
5. What Games Aren’t
6. Different Fun for Different Folks
7. The Problem with Learning
8. The Problem with People
9. Games in Context
10. The Ethics of Entertainment
11. Where Games Should Go
12. Taking Their Rightful Place
A. Epilogue: Fun Matters, Grandpa
B. Afterword: Ten Years Later
C. NOTES
Prologue
Chapter 1
Chapter 2
Chapter 3
Chapter 4
Chapter 5
Chapter 6
Chapter 7
Chapter 8
Chapter 9
Chapter 10
Chapter 11
Chapter 12
Epilogue
Afterword
About the Author
Copyright
· · · · · · (收起)
0 有用 mz 2017-11-21 01:03:28
游戏设计&心理,非常有趣
0 有用 Dhamma Geek 2020-06-03 11:02:28
设计心理学,这些策划都在想着破解脑子快乐回路,太可怕了!有些启发,不算大彻大悟。
0 有用 汪长庚 2023-05-19 19:18:32 上海
其实对里面的观点并不赞同,但或许在当年看来是对游戏的有力辩护吧。我被推荐语狠狠地拉高了期待,但其实并不如理解漫画,再者说理解游戏肯定要做成游戏的形式啊!
0 有用 三七李 2021-10-14 13:59:30
视角非常高,非常清晰地讲了游戏的本质,以及应该如何设计游戏,哲学了
0 有用 ✨Yalu✨ 2021-09-24 19:19:05
Unpredictability is fun.