The greatest trick the videogame industry ever pulled was convincing the world that videogames were games rather than a medium for making metagames. Elegantly defined as “games about games,” metagames implicate a diverse range of practices that stray outside the boundaries and bend the rules: from technical glitches and forbidden strategies to Renaissance painting, algorithmic trading, professional sports, and the War on Terror. In Metagaming, Stephanie Boluk and Patrick LeMieux demonstrate how games always extend beyond the screen, and how modders, mappers, streamers, spectators, analysts, and artists are changing the way we play.Metagaming uncovers these alternative histories of play by exploring the strange experiences and unexpected effects that emerge in, on, around, and through videogames. Players puzzle through the problems of perspectival rendering in Portal, perform clandestine acts of electronic espionage in EVE Online, compete and commentate in Korean StarCraft, and speedrun The Legend of Zelda in record times (with or without the use of vision). Companies like Valve attempt to capture the metagame through international e-sports and online marketplaces while the corporate history of Super Mario Bros. is undermined by the endless levels of Infinite Mario, the frustrating pranks of Asshole Mario, and even Super Mario Clouds, a ROM hack exhibited at the Whitney Museum of American Art.One of the only books to include original software alongside each chapter, Metagaming transforms videogames from packaged products into instruments, equipment, tools, and toys for intervening in the sensory and political economies of everyday life. And although videogames conflate the creativity, criticality, and craft of play with the act of consumption, we don’t simply play videogames—we make metagames.
1 有用 IDisLoading 2021-07-25 21:07:14
作者所探讨的metagame比之前看到的概念范围都要大,不仅仅是“玩家出盒”,诸多资本和产业运作方式(社区、V社、电竞)和意识形态(残疾、厌女等)都有所涉及。如今日读书会所讨论,思想逻辑上比较受后现代影响,因此一直在拒绝给出一个总揽一切的定义,而是聚焦于不同议题里的案例,最后甚至提出真正的metagame应该也是否认meta本身的;写作文笔上偏诗性哲学,读起来又可爱又灵动,有些语言是非功用性的,特... 作者所探讨的metagame比之前看到的概念范围都要大,不仅仅是“玩家出盒”,诸多资本和产业运作方式(社区、V社、电竞)和意识形态(残疾、厌女等)都有所涉及。如今日读书会所讨论,思想逻辑上比较受后现代影响,因此一直在拒绝给出一个总揽一切的定义,而是聚焦于不同议题里的案例,最后甚至提出真正的metagame应该也是否认meta本身的;写作文笔上偏诗性哲学,读起来又可爱又灵动,有些语言是非功用性的,特别drama展演,像诗歌一样,恰当好处地也用这种写作实践回应了“meta”以及里面谈到的真正的哲学是无言之物,适当的开放性大于僵硬的稳定指涉。最酷的是对应每个章节设计了一个游戏,7个游戏总称Footnotes,非常gamer了 (展开)
1 有用 花岗岩下的花生 2021-07-26 09:17:07
一本读起来贼快乐的书。 没想到作者在结尾还回应了一下开头的游戏。 每章节都做了一个游戏作为footnote。 这是什么神仙作者。 无论是例子还是文本都有条理有隐喻清晰又有趣
1 有用 YC 2021-03-23 18:34:52
remarkably interdisciplinary and complex in spite of the horrible chapter organization and at times overcomplicated explanations…
1 有用 花岗岩下的花生 2021-07-26 09:17:07
一本读起来贼快乐的书。 没想到作者在结尾还回应了一下开头的游戏。 每章节都做了一个游戏作为footnote。 这是什么神仙作者。 无论是例子还是文本都有条理有隐喻清晰又有趣
1 有用 IDisLoading 2021-07-25 21:07:14
作者所探讨的metagame比之前看到的概念范围都要大,不仅仅是“玩家出盒”,诸多资本和产业运作方式(社区、V社、电竞)和意识形态(残疾、厌女等)都有所涉及。如今日读书会所讨论,思想逻辑上比较受后现代影响,因此一直在拒绝给出一个总揽一切的定义,而是聚焦于不同议题里的案例,最后甚至提出真正的metagame应该也是否认meta本身的;写作文笔上偏诗性哲学,读起来又可爱又灵动,有些语言是非功用性的,特... 作者所探讨的metagame比之前看到的概念范围都要大,不仅仅是“玩家出盒”,诸多资本和产业运作方式(社区、V社、电竞)和意识形态(残疾、厌女等)都有所涉及。如今日读书会所讨论,思想逻辑上比较受后现代影响,因此一直在拒绝给出一个总揽一切的定义,而是聚焦于不同议题里的案例,最后甚至提出真正的metagame应该也是否认meta本身的;写作文笔上偏诗性哲学,读起来又可爱又灵动,有些语言是非功用性的,特别drama展演,像诗歌一样,恰当好处地也用这种写作实践回应了“meta”以及里面谈到的真正的哲学是无言之物,适当的开放性大于僵硬的稳定指涉。最酷的是对应每个章节设计了一个游戏,7个游戏总称Footnotes,非常gamer了 (展开)
1 有用 YC 2021-03-23 18:34:52
remarkably interdisciplinary and complex in spite of the horrible chapter organization and at times overcomplicated explanations…