What makes the difference between great video game animation and the purely functional, and how does this relatively new medium of non-linear animation creation differ from the more traditional fields of film and television? This book de-mystifies the animation side of game development, explaining every step of the process while providing valuable insights and work philosophies for creating the best game animation for beginners and professionals alike. Taking readers through a complete game production, this book provides a clear understanding of expectations of the game animator at every stage, featuring game animation fundamentals and how they fit within an overall project to offer a holistic approach to the field of game animation. Key Features Accumulated knowledge based on nearly two decades of insightful experience in all areas of video game animation. Establishes the fundamentals of creating great video game animation, and how to achieve them. A step-by-step explanation of every stage of a game production from the animator's perspective. Readers should come away with an understanding of the expectations of a video game animator.
1 有用 KHacker 2022-05-04 17:05:34
还行 偏美术,但是作为程序来说,是一本很好的成为动画师的入门书。类似于游戏引擎架构。 五一读完了这本书,全英文,也算是因为疫情被封在上海的意外收获吧。
0 有用 莲藕排骨 2021-08-24 12:25:43
不错