Cartoonist Dongho Kim has been dedicated to his work, working primarily on urban sketches. Instead of stopping at depicting scenery, he has created stories by filling these spaces with imaginary characters. After gaining a deep understanding of space and the placement of different parts and elements through this process, Kim has reached a point where he can teach the long-passed-down theory of perspective and point of view using his own illustrations. This version is a translation of the Korean book that accomplished that very feat.
This book is suitable for beginner and intermediate level artists who find it difficult to transpose a real-life space onto a flat surface, not necessarily for top-level experts. When teaching established theories, the author explains in detail every step that the reader needs to take to be able to reach the conclusion intuitively. Considering the relationship between the observer and the object that is being drawn is a crucial step before the pencil even touches the paper. In doing so, the artist is already filling the blank sheet with accurate virtual spaces. The two characters in this book offer to take our hands and walk us through this process.
This book begins with a deep dive into eye levels and vanishing points and then moves onto basic perspectives and to more complex perspectives such as the “fish-eye perspective,” using many of the author’s illustrations as examples. He also includes photographs and sketches from his travels to further the reader’s understanding. We are also given warnings of common mistakes that students make that come from his vast lecturing experience. Written in detail and plain language as if the reader were a student in class learning directly from the author, as was his intention, this book is a wonderful introductory resource to understanding space and being able to draw any space freely.
1 有用 pluskid 2021-03-10 08:51:42
同其它的讲透视的书相比,基本点也都讲到了,不过相比于各种几何和铺满屏幕的疯狂辅助线,这本书尝试用更“亲切”的方法主要通过各种例子来介绍透视,特别是强调一些新手容易犯的错误,比如忽视随着距离拉远而造成的顶部或者侧面面积变小的程度等,我感觉尤其到点上,这似乎也是我自己经常感觉“透视的基本道理都懂,但是为什么自己尝试构图结果就很奇怪,需要的元素也无法在画布上摆下”的一大原因。当然现在知道了这一点之后反而... 同其它的讲透视的书相比,基本点也都讲到了,不过相比于各种几何和铺满屏幕的疯狂辅助线,这本书尝试用更“亲切”的方法主要通过各种例子来介绍透视,特别是强调一些新手容易犯的错误,比如忽视随着距离拉远而造成的顶部或者侧面面积变小的程度等,我感觉尤其到点上,这似乎也是我自己经常感觉“透视的基本道理都懂,但是为什么自己尝试构图结果就很奇怪,需要的元素也无法在画布上摆下”的一大原因。当然现在知道了这一点之后反而觉得透视更加困难了,例如一个立方体,究竟要如何才能确定它的透视边和不透视边在 2D 平面上的长度比例呢?借助投影几何的计算也许可以得到,但是有更方面的经验规则吗?似乎没有哪本透视书里有仔细讲过这个问题。还介绍了不同焦距的镜头效果,和比较复杂的球面镜头透视,以及其实单点、两点和三点透视都是球面透视.. (展开)
0 有用 Olamhabah 2024-01-29 20:24:28 浙江
亲切易懂,缺点是浅显,关于透视的阴影直接被忽略了
0 有用 麦克淘 2023-05-15 23:32:34 浙江
揭开多年疑惑