作者:
Dave Shreiner
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Bill The Khronos OpenGL ARB Working Group 出版社: Addison-Wesley Professional 副标题: The Official Guide to Learning OpenGL, Versions 3.0 and 3.1 出版年: 2009-7-31 页数: 936 定价: USD 59.99 装帧: Paperback ISBN: 9780321552624
OpenGL is a powerful software interface used to produce high-quality, computer-generated images and interactive applications using 2D and 3D objects, bitmaps, and color images. The OpenGL(R)Programming Guide, Seventh Edition, provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. The previous edition covered OpenGL through Version 2.1. This ...
OpenGL is a powerful software interface used to produce high-quality, computer-generated images and interactive applications using 2D and 3D objects, bitmaps, and color images. The OpenGL(R)Programming Guide, Seventh Edition, provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. The previous edition covered OpenGL through Version 2.1. This seventh edition of the best-selling "red book" describes the latest features of OpenGL Versions 3.0 and 3.1. You will find clear explanations of OpenGL functionality and many basic computer graphics techniques, such as building and rendering 3D models; interactively viewing objects from different perspective points; and using shading, lighting, and texturing effects for greater realism. In addition, this book provides in-depth coverage of advanced techniques, including texture mapping, antialiasing, fog and atmospheric effects, NURBS, image processing, and more. The text also explores other key topics such as enhancing performance, OpenGL extensions, and cross-platform techniques. This seventh edition has been updated to include the newest features of OpenGL Versions 3.0 and 3.1 , including * Using framebuffer objects for off-screen rendering and texture updates * Examples of the various new buffer object types, including uniform-buffer objects, transform feedback buffers, and vertex array objects * Using texture arrays to increase performance when using numerous textures * Efficient rendering using primitive restart and conditional rendering * Discussion of OpenGL's deprecation mechanism and how to verify your programs for future versions of OpenGL This edition continues the discussion of the OpenGL Shading Language (GLSL) and explains the mechanics of using this language to create complex graphics effects and boost the computational power of OpenGL. The OpenGL Technical Library provides tutorial and reference books for OpenGL. The Library enables programmers to gain a practical understanding of OpenGL and shows them how to unlock its full potential. Originally developed by SGI, the Library continues to evolve under the auspices of the Khronos OpenGL ARB Working Group, an industry consortium responsible for guiding the evolution of OpenGL and related technologies.
作者简介
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Dave Shreiner是ARM公司的图形技术总监,长期担任SGI核心OpenGL组的成员。他首次开设了OpenGL的商业培训课程,拥有二十多年的计算机图形应用开发经验。Dava定期参加SIGGRAPH和其他全球性的图形工作会议。他是《OpenGL ES 2.0 Programming Guide》和《OpenGL Reference Manual》的作者,也是Addison-Wesley的OpenGL系列的编辑。
很多地方感觉语句不通顺,现在找出一个例子。 比如下面这句话,看得我是一头雾水:$5.2.1:尽管光源所发出的光具有相同分布的概率,但它的环境,散射和镜面成分可能不同。 这都是些什么玩意?幸好我找到了原书的电子版,这句话原来是这样的: Although a light source delivers...
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【版本】我看的是机械工业出版社,2014年出版,第八版 1. P287:This approach eliminates the need for a conditional,翻译是,这种方法需要一定条件才能消除。 你感受一下。错的太远了 2. P321:Furthermore, we require the application to send us tangents that are cons...
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0 有用 传说中的路 2013-01-15
竟然让我找到了电子版,嘿嘿
0 有用 烧饼大叔 2011-05-30
A little bit boring... Move on to read OpenGL SuperBible
0 有用 MonoJo 2011-03-27
"the red book" 又是红宝--
0 有用 传说中的路 2013-01-15
竟然让我找到了电子版,嘿嘿
0 有用 烧饼大叔 2011-05-30
A little bit boring... Move on to read OpenGL SuperBible
0 有用 MonoJo 2011-03-27
"the red book" 又是红宝--