Want to make your own 3D applications, simulations, and games?
OGRE 3D, an open source Object-Oriented 3D Graphics Rendering Engine written in C++, which can be utilized to create a variety of 3D applications and is commonly used in game creation, can help you to do so!
OGRE 3D 1.7 Beginner's Guide, based on the latest version 1.7, makes it super easy for you to make your own monsters, spaceship shooters, weapons, enemies, and more!
OGRE 3D 1.7 Beginner's Guide will teach you to develop 3D applications that are exciting and interesting and if used correctly can result in stunning games and simulations. You will start from the very beginning and then work your way up to complex scenes and stunning effects.
In this book you will start with how to download and configure OGRE 3D, then create your first example scene. With the help of this sample scene, you will be introduced to several related topics each of which will be explained through several other examples and by do-it-yourself tasks.
After each example there is a section that explains the theory behind the technique used for deeper understanding. You will also use what you learned in one example in another example and repeat each technique several times while learning new ones at the same time to strengthen the topics learned. Within no time you will master the art of game creation. Imagine how great you will feel when all your friends are playing the great-looking games you've created with OGRE 3D and this book.
A step-by-step guide for beginners, filled with examples and simple do-it-yourself exercises
What you will learn from this book :
Learn the basics of OGRE 3D
Understand the scene graph
Develop 3D scenes with OGRE 3D
Create complex scenes
Write your own shaders and add them to scenes
Add lights and shadows
Add compositors to 3D scene for post-processing effects
Learn more about user control and animation
Extend OGRE 3D with plugins
Approach
This book is an example-driven introduction to OGRE 3D. Each example shows some new features and you learn step-by-step to create complex scenes with different effects using OGRE 3D. After several examples discussing one topic there is a do-it-yourself part where you will be challenged to solve problems on your own.
Who this book is written for
If you have ever wanted to develop 3D applications with OGRE 3D, this example-driven book will enable you to do so. Understanding of C++ is needed to follow the examples in the book.
0 有用 壮壮 2013-03-13 00:59:59
入门还可以
0 有用 溪风蝉月 2012-03-20 14:00:09
层次很分明,由浅入深,入门级;里面有些内容表达得不是很明确,需要对照代码来看
0 有用 七月 2015-12-28 10:39:24
还是看tutorial更好,http://www.ogre3d.org/tikiwiki/tiki-index.php?page=Tutorials
0 有用 Esfog 2021-09-29 11:28:29
第一次完整看完一本英文原版的书,当然也是第一本英文原版的技术书,以前大学的时候总是不爱看英文觉得看不下去,现在已经习惯阅读英文了,Ogre引擎相对于其他引擎来说是较底层一些,很多东西都直接暴漏给用户了,相对于Unity等商业化引擎来说,简直是衣衫褴褛,不过比较适合用来做二次整合,在它的基础上建立完整的引擎,当然了这本书只是入门级的,有机会会去看Ogre的源码,应用级别的没必要看。愿自己能坚持下来看... 第一次完整看完一本英文原版的书,当然也是第一本英文原版的技术书,以前大学的时候总是不爱看英文觉得看不下去,现在已经习惯阅读英文了,Ogre引擎相对于其他引擎来说是较底层一些,很多东西都直接暴漏给用户了,相对于Unity等商业化引擎来说,简直是衣衫褴褛,不过比较适合用来做二次整合,在它的基础上建立完整的引擎,当然了这本书只是入门级的,有机会会去看Ogre的源码,应用级别的没必要看。愿自己能坚持下来看更多的英文书籍。 ---2014年9月3日于北京 (展开)
0 有用 ? 2012-10-08 20:24:03
除了后面涉及了一点不那么基础的组件,其他看wiki上的tutorial就差不多了。
0 有用 Esfog 2021-09-29 11:28:29
第一次完整看完一本英文原版的书,当然也是第一本英文原版的技术书,以前大学的时候总是不爱看英文觉得看不下去,现在已经习惯阅读英文了,Ogre引擎相对于其他引擎来说是较底层一些,很多东西都直接暴漏给用户了,相对于Unity等商业化引擎来说,简直是衣衫褴褛,不过比较适合用来做二次整合,在它的基础上建立完整的引擎,当然了这本书只是入门级的,有机会会去看Ogre的源码,应用级别的没必要看。愿自己能坚持下来看... 第一次完整看完一本英文原版的书,当然也是第一本英文原版的技术书,以前大学的时候总是不爱看英文觉得看不下去,现在已经习惯阅读英文了,Ogre引擎相对于其他引擎来说是较底层一些,很多东西都直接暴漏给用户了,相对于Unity等商业化引擎来说,简直是衣衫褴褛,不过比较适合用来做二次整合,在它的基础上建立完整的引擎,当然了这本书只是入门级的,有机会会去看Ogre的源码,应用级别的没必要看。愿自己能坚持下来看更多的英文书籍。 ---2014年9月3日于北京 (展开)
0 有用 七月 2015-12-28 10:39:24
还是看tutorial更好,http://www.ogre3d.org/tikiwiki/tiki-index.php?page=Tutorials
0 有用 刘 洋 2013-10-24 23:25:16
这个和官方的指南一起看,入门非常好
0 有用 壮壮 2013-03-13 00:59:59
入门还可以
0 有用 ? 2012-10-08 20:24:03
除了后面涉及了一点不那么基础的组件,其他看wiki上的tutorial就差不多了。