A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, "Reality Is Broken" shows that the future will belong to those who can understand, design, and play games.
0 有用 钓水鬼的小孩 2013-12-31 14:37:59
有些章节如12章,写得很好,很说服人。有些章节特别是讲halo的就感觉是传教士一样,逼着读者同意自己而定观点而闭口不谈有悖论的地方
0 有用 耸人听闻 2025-02-25 11:04:40 上海
live with games, and treat life as a game.