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在读 Synthetic Worlds
Imagine a world that has fairly clear and easily defended territorial boundaries, in which players have the ability to form governments with real powers. By design, different governments rule the different territories. Some governments are better than others; indeed, some territories are anarchic. This is a good thing; many players find anarchy to be great fun. Even players who enjoy order probably appreciate it most when they are able to escape into it from anarchy. Having diversity in political structures is probably fun for everyone. It also prevents problems in the governing system from hurting the coding authority's bottom line.While one government may be abysmally bad, not all of them will be. If a bad government gives citizens the urge to migrate, they would only have to leave the territory, not the world. They would still be happy, paying customers.引自第217页 明确的易于防守的区划,多种政体分而治之,无政府主义者和秩序爱好者都能找到自己的乐园,这有助于长期留住玩家使其满意,同时更大程度上避免触及系统设计者的底线。
明确的易于防守的区划,多种政体分而治之,无政府主义者和秩序爱好者都能找到自己的乐园,这有助于长期留住玩家使其满意,同时更大程度上避免触及系统设计者的底线。
> tgm的所有笔记(7篇)
让玩家自我管理的两个必要条件: 1. 建立群体决策机制,保证决策合法性 2. 管理者需要有实际权力
虚拟世界的三种Political Institution: 1.编码者和客服——在绝大多数具体场合缺席 2.玩家组...
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