David Marr's posthumously published Vision (1982) influenced a generation of brain and cognitive scientists, inspiring many to enter the field. In Vision, Marr describes a general framework for understanding visual perception and touches on broader questions about how the brain and its functions can be studied and understood. Researchers from a range of brain and cognitive scie...
David Marr's posthumously published Vision (1982) influenced a generation of brain and cognitive scientists, inspiring many to enter the field. In Vision, Marr describes a general framework for understanding visual perception and touches on broader questions about how the brain and its functions can be studied and understood. Researchers from a range of brain and cognitive sciences have long valued Marr's creativity, intellectual power, and ability to integrate insights and data from neuroscience, psychology, and computation. This MIT Press edition makes Marr's influential work available to a new generation of students and scientists. In Marr's framework, the process of vision constructs a set of representations, starting from a description of the input image and culminating with a description of three-dimensional objects in the surrounding environment. A central theme, and one that has had far-reaching influence in both neuroscience and cognitive science, is the notion of different levels of analysis--in Marr's framework, the computational level, the algorithmic level, and the hardware implementation level. Now, thirty years later, the main problems that occupied Marr remain fundamental open problems in the study of perception. Vision provides inspiration for the continuing efforts to integrate knowledge from cognition and computation to understand vision and the brain.
作者简介
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David Courtnay Marr (1945-1980), one of the originators of the field of computational neuroscience, was Professor of Psychology at MIT. Shimon Ullman is Samy and Ruth Cohn Professor of Computer Science at Weizmann Institute of Science, Rehovot, Israel. Tomaso A. Poggio is Eugene McDermott Professor in the Department of Brain and Cognitive Sciences at MIT, where he is also Direc...
David Courtnay Marr (1945-1980), one of the originators of the field of computational neuroscience, was Professor of Psychology at MIT. Shimon Ullman is Samy and Ruth Cohn Professor of Computer Science at Weizmann Institute of Science, Rehovot, Israel. Tomaso A. Poggio is Eugene McDermott Professor in the Department of Brain and Cognitive Sciences at MIT, where he is also Director of the Center for Brains, Minds, and Machines and Codirector of the Center for Biological and Computational Learning. He is coeditor of Perceptual Learning (MIT Press).
目录
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Detailed Contents
Foreword by Shimon Ullman xvii
Preface xxiii
PART I
INTRODUCTION AND
PHILOSOPHICAL PRELIMINARIES
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(更多)
Detailed Contents
Foreword by Shimon Ullman xvii
Preface xxiii
PART I
INTRODUCTION AND
PHILOSOPHICAL PRELIMINARIES
GENERAL INTRODUCTION 3
Chapter 1
The Philosophy and the Approach 8
Background 8
Understanding Complex Information-Processing Systems 19
Representation and description 20
Process 22
The three levels 24
Importance of computational theory 27
The approach of J. J. Gibson 29
A Representational Framework for Vision 31
The purpose of vision 32
Advanced vision 34
To the desirable via the possible 36
PART II
VISION
Chapter 2
Representing the Image 41
Physical Background of Early Vision 41
Representing the image 44
Underlying physical assumptions 44
Existence of surfaces 44
Hierarchical organization 44
Similarity 47
Spatial continuity 49
Continuity of discontinuities 49
Continuity of fl ow 50
General nature of the representation 51
Zero-Crossings and the Raw Primal Sketch 54
Zero-Crossings 54
Biological implications 61
The psychophysics of early vision 61
The physiological realization of the ▽2G filters 64
The physiological detection of zero crossings 64
The fi rst complete symbolic representation of the image 67
The raw primal sketch 68
Philosophical aside 75
Spatial Arrangement of an Image 79
Light Sources and Transparency 86
Other light source effects 88
Transparency 89
Conclusions 90
Grouping Processes and the Full Primal Sketch 91
Main points in the argument 96
The computational approach and the psychophysics of texture discrimination 96
Chapter 3
From Images to Surfaces 99
Modular Organization of the Human Visual Processor 99
Processes, Constraints, and the Available Representations of an Image 103
Stereopsis 111
Measuring stereo disparity 111
Computational theory 111
Algorithms for stereo matching 116
A cooperative algorithm 116
Cooperative algorithms and the stereo matching problem 122
Biological evidence 125
A second algorithm 127
Uniqueness, cooperativity, and the pulling effect 140
Panum’s fusional area 144
Impressions of depth from larger disparities 144
Have we solved the right problem? 148
Vergence movements and the 2½-D sketch 149
Neural implementation of stereo fusion 152
Computing distance and surface orientation from disparity 155
Computational theory 155
Distance from the viewer to the surface 155
Surface orientation from disparity change 156
Algorithm and implementation 159
Directional Selectivity 159
Introduction to visual motion 159
Computational theory 165
An algorithm 167
Neural implementation 169
Using directional selectivity to separate independently moving surfaces 175
Computational theory 175
Algorithm and implementation 177
Looming 182
Apparent Motion 182
Why apparent motion? 183
The two halves of the problem 184
The correspondence problem 188
Empirical fi ndings 188
What is the input representation? 188
Two dimensionality of the correspondence process 193
Ullman’s theory of the correspondence process 196
A critique of Ullman’s theory 199
A new look at the correspondence problem 202
One problem or two? 202
Separate systems for structure and object constancy 204
Structure from Motion 205
The problem 205
A previous approach 207
The rigidity constraint 209
The rigidity assumption 210
A note about the perspective projection 211
Optical flow 212
The input representation 212
Mathematical results 213
Shape Contours 215
Some examples 216
Occluding contours 218
Constraining assumptions 219
Implications of the assumptions 222
Surface orientation discontinuities 225
Surface contours 226
The puzzle and diffi culty of surface contours 228
Determining the shape of the contour generator 229
The effects of more than one contour 230
Surface Texture 233
The isolation of texture elements 234
Surface parameters 234
Possible measurements 234
Estimating scaled distance directly 238
Summary 239
Shading and Photometric Stereo 239
Gradient space 240
Surface illumination, surface refl ectance, and image intensity 243
The refl ectance map 245
Recovery of shape from shading 248
Photometric stereo 249
Brightness, Lightness, and Color 250
The Helson–Judd approach 252
Retinex theory of lightness and color 253
Algorithms 255
Extension to color vision 256
Comments on the retinex theory 257
Some physical reasons for the importance of simultaneous contrast 259
Hypothesis of the superfi cial origin of nonlinear changes in intensity 26
Implications for measurements on a trichromatic image 262
Summary of the approach 264
Summary 264
Chapter 4
The Immediate Representation of Visible Surfaces 268
Introduction 268
Image Segmentation 270
Reformulating the Problem 272
The Information to be Represented 275
General Form of the 2½-D Sketch 277
Possible Forms for the Representation 279
Possible Coordinate Systems 283
Interpolation, Continuation, and Discontinuities 285
Computational Aspects of the Interpolation Problem 288
Discontinuities 289
Interpolation methods 290
Other Internal Computations 291
Chapter 5
Representing Shapes for Recognition 295
Introduction 295
Issues Raised by the Representation of Shape 296
Criteria for judging the effectiveness of a shape representation 296
Accessibility 297
Scope and uniqueness 297
Stability and sensitivity 298
Choices in the design of a shape representation 298
Coordinate systems 298
Primitives 300
Organization 302
The 3-D Model Representation 302
Natural coordinate systems 303
Axis-based descriptions 304
Modular organization of the 3-D model representation 305
Coordinate system of the 3-D model 307
Natural Extensions 309
Deriving and Using the 3-D Model Representation 313
Deriving a 3-D model description 313
Relating viewer-centered to object-centered coordinates 317
Indexing and the catalogue of 3-D models 318
Interaction between derivation and recognition 321
Finding the correspondence between image and catalogued model 322
Constraint analysis 322
Psychological Considerations 325
Chapter 6
Synopsis 329
PART III
EPILOGUE
Chapter 7
In Defense of the Approach 335
Introduction 335
A Conversation 336
Afterword by Tomaso Poggio 362
Glossary 368
Bibliography 375
Index 393
· · · · · · (收起)
if one chooses the Arabic numeral representation, it is easy to discover whether a number is a power of 10 but difficult to discover whether it is a power of 2. If one chooses the binary representation, the situation is reversed. Thus, there is a trade-off; any particular representation makes certain information explicit at the expense of information that is pushed into the background and may be quite hard to recover.
This issue is important, because haw information is represented can greatly affect how easy it is to do different things with it. This is evident even from our numbers example: It is easy to add, to subtract, and even to multiply if the Arabic or binary representations are used, but it is not at all easy to do these things-especially multiplication-with Roman numerals. This ... (查看原文)
0 有用 茼蒿 2025-06-30 15:48:57 吉林
4.5/5,David Marr是聪明的
0 有用 卡涅林那 2020-03-22 22:29:26
我太不行了,到142页彻底看不懂了。等到毕业让我再看一遍。
0 有用 vass 2021-12-22 10:55:40
被设问体系吸住,又同时被解构结构压制。要重啃,再重啃。
0 有用 Tinn 2021-08-11 15:03:09
以客体理解主体,在造AI的过程中尝试理解人类(什么叫大棋)。虽然不认同Mind可以简化为数理逻辑建构:1. 人类思维本身的局限;2. 无意识/直觉/联觉/直观可能没法“算”出来,至少没法走流程“算”出来。也许在20世纪,把大脑类比成信息处理系统是自然而然的事。21世纪能不能把集体意识类比成互联网呢。未来说不定还能类比成时光机呢。毕竟人类只能靠自己的心智来理解自己。
0 有用 素颜男™ 2021-04-09 15:18:20
读了著名的第一章。相见恨晚,这本书应该是认知神经入门的必读书目啊。