作者简介 · · · · · ·
Tomas Akenine-Moller is a professor of computer science, specializing in computer graphics and image processing, at the Department of Computer Science, Lund University, Sweden. He received an MSc in Computer Science and Engineering from Lund in 1995, and a PhD in computer graphics from Chalmers University of Technology in 1998. In 2000 he was a post doc at UC Berkeley and he al...
Tomas Akenine-Moller is a professor of computer science, specializing in computer graphics and image processing, at the Department of Computer Science, Lund University, Sweden. He received an MSc in Computer Science and Engineering from Lund in 1995, and a PhD in computer graphics from Chalmers University of Technology in 1998. In 2000 he was a post doc at UC Berkeley and he also spent time at UC San Diego (2004/2005) as a visiting researcher. Eric Haines is a Lead Software Engineer at Autodesk, Inc., working on a next-generation interactive rendering system for computer-aided design applications. He is currently an editor of the journal of graphics tools, online editor for ACM TOG, and maintainer of the Graphics Gems code repository, among other activities. He received an MS from the Program of Computer Graphics at Cornell in 1985. Naty Hoffman has been developing videogame graphics for over a decade. Previously he was a microprocessor architect at Intel. He has contributed to the development of numerous games as well as instruction set extensions, major graphics APIs, and processors. Naty is particularly interested in physically-based real-time rendering methods, on which he has published several articles and taught classes at SIGGRAPH, I3D, GDC and Meltdown.
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实时计算机图形学的书评 · · · · · · ( 全部 9 条 )
图形学究竟讲了个怎样的故事
327-Real time rendering-Tomas Moller-Computer Science-1999
拓宽实时渲染技术视野的好书
> 更多书评 9篇
这本书的其他版本 · · · · · · ( 全部4 )
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A K Peters/CRC Press (2018)9.9分 46人读过
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A K Peters/CRC Press (2008)9.8分 115人读过
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A K Peters/CRC Press (2002)7.7分 18人读过
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订阅关于实时计算机图形学的评论:
feed: rss 2.0
1 有用 divecoder 2009-06-12 17:01:24
翻译上有些瑕疵
0 有用 Spike 2013-07-22 19:20:12
常备参考书1。
0 有用 戴姆与戴米特 2009-03-03 20:47:26
2008-2009
0 有用 whitedragon78 2013-02-18 18:43:32
翻译的不错,唯一的缺点就是字体太小
0 有用 wind 2011-03-28 14:48:08
看到后面就看不太懂了,但是不失为一本很好的参考资料。
0 有用 wayne 2023-01-31 20:40:08 四川
不懂装懂得在看,可以说是shader入门精要的plus plus版了,图形学需要很好的数学基础,基本上贝塞尔曲线后面的曲面+细分开始就听天书了,相交检测和物理碰撞又是一大截,暂时记着后面有用了回来翻,图形学的书好像都绕不过这个,终于读完了,总的来说第二版更像是启示录,坐等第三版,第四版的中文到来
0 有用 alex 2017-06-18 11:05:20
翻译很一般,可以当作渲染相关的一个大纲,深入的内容需要参考其他书籍。
0 有用 lookof 2014-02-13 10:55:11
real time rendering 的翻译书。渣书
0 有用 Spike 2013-07-22 19:20:12
常备参考书1。
0 有用 whitedragon78 2013-02-18 18:43:32
翻译的不错,唯一的缺点就是字体太小