出版社: A K Peters / CRC Press
出版年: 2014-11
页数: 600
定价: USD 64.95
装帧: Paperback
ISBN: 9781466598645
内容简介 · · · · · ·
Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathe...
Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner:
- Describes the deepest and most fundamental principles of game design
- Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games
- Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games
The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.
The Art of Game Design: A Book of Lenses (Second Edition)的创作者
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杰西•谢尔 作者
作者简介 · · · · · ·
Jesse Schell is distinguished professor of the practice of entertainment technology for Carnegie Mellon University's Entertainment Technology Center (ETC), a joint master's program between Carnegie Mellon's College of Fine Arts and School of Computer Science, where he teaches game design and leads several research projects. He is also CEO of Schell Games, LLC, an independent ga...
Jesse Schell is distinguished professor of the practice of entertainment technology for Carnegie Mellon University's Entertainment Technology Center (ETC), a joint master's program between Carnegie Mellon's College of Fine Arts and School of Computer Science, where he teaches game design and leads several research projects. He is also CEO of Schell Games, LLC, an independent game studio in Pittsburgh. Formerly he was creative director of the Walt Disney Imagineering Virtual Reality Studio and chairman of the International Game Developers Association (IGDA). Schell worked as a designer, programmer, and manager on several projects for Disney theme parks and DisneyQuest. He received his undergraduate degree from Rensselaer Polytechnic Institute and master's degree in information networking from Carnegie Mellon. In 2004, he was named as one of the World's 100 Top Young Innovators by MIT's Technology Review.
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The Art of Game Design: A Book of Lenses (Second Edition)的书评 · · · · · · ( 全部 37 条 )
游戏设计艺术 The Art of Game Design 第二版 读书杂记
最好的游戏设计书籍,纯笔记
《游戏设计的艺术》-读书感
在游戏设计中,寻找让工作和生活游戏化的方法
这篇书评可能有关键情节透露
我是一个喜欢玩游戏的人。所以有时候我总会想,如果能把自己的生活,把自己的工作变成游戏就好了。 后来我知道了有一个东西叫做“游戏化”,做的就是类似的事情。 几年前,我曾经在Coursera上学过一门叫游戏化的慕课。老师在讲完游戏化的设计框架之后,提到了两种游戏化的类型... (展开)> 更多书评 37篇
论坛 · · · · · ·
在这本书的论坛里发言这本书的其他版本 · · · · · · ( 全部9 )
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电子工业出版社 (2016)9.2分 780人读过
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电子工业出版社 (2010)9.1分 538人读过
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电子工业出版社 (2021)9.0分 184人读过
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CRC Press (2008)9.2分 167人读过
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谁读这本书? · · · · · ·
二手市场
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- 在豆瓣转让 有355人想读,手里有一本闲着?
订阅关于The Art of Game Design: A Book of Lenses (Second Edition)的评论:
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1 有用 jackflit 2015-06-01 19:07:00
作为中级游戏设计者,如果只读一本书,那么就是这一本。解释了很多Why的问题。
0 有用 Vuth 2018-07-10 00:08:12
后悔没早看, 自己瞎琢磨啥呢
0 有用 AlohaWorld 2018-10-25 11:50:12
游戏设计入门书
0 有用 Joonas Katsura 2020-05-16 17:15:56
一刷结束,马上二刷整理笔记
0 有用 骛望清言 2022-05-22 17:09:30
读过一点弃了。敬那些憧憬游戏行业的傻瓜岁月。
0 有用 骛望清言 2022-05-22 17:09:30
读过一点弃了。敬那些憧憬游戏行业的傻瓜岁月。
0 有用 精神困境逃离者 2021-11-18 19:44:51
很全面 可能更适合用来当做字典查询需要了解的部分
0 有用 刺青 2021-06-06 12:29:19
做游戏的第六年,仍然常看常新。无论是工具箱还是理念都是圣经级别。<3
1 有用 银河系漫游指南 2021-03-17 23:06:39
现在回过头看,依然觉得这本是了解和入门游戏设计的最佳选择。一本好的入门书籍所应该做到的,它都做得相当到位——把一个原本模糊的概念变得清晰,并且把读者的观察视角抬高到一个新的境界。从那片高地出发,游戏设计不再是认知中的“魔术”或者“儿戏”,而是变成了一个可以且值得研究的对象。即使它没有提供任何具体的方法论,但有时候只是视角的转变就足够了,好比通过观察画画,而非造型理论。
0 有用 Joonas Katsura 2020-05-16 17:15:56
一刷结束,马上二刷整理笔记