What really makes a video game story interactive? What's the best way to create an interactive story? How much control should players be given? Do they really want that control in the first place? Do they even know what they want-or are their stated desires at odds with the unconscious preferences? All of these questions and more are examined in this definitive book on interactive storytelling for video games. You'll get detailed descriptions of all major types of interactive stories, case studies of popular games (including Bioshock, Fallout 3, Final Fantasy XIII, Heavy Rain, and Metal Gear Solid), and how players interact with them, and an in-depth analysis of the results of a national survey on player storytelling preferences in games. You'll get the expert advice you need to generate compelling and original game concepts and narratives.With Interactive Storytelling for Video Games, you'll:
* Explore popular styles and genres of games (RPGs, Online Games, First Person Shooters, and more) * Learn to create effective, original concepts and story lines with key components in mind: structure, process, characters, player desire, and outcome * Learn about what players want, what they expect, and how to create truly compelling player-driven experiences * Get access to an associated website with additional data on storytelling preferences in games, valuable PowerPoint lectures for professors for each chapter of the book, and links to movies, websites, game writer discussion boards, and more
0 有用 🌸五月雨永远🌸 2023-02-07 22:02:15 上海
Japanese hentai game……要不要这么直白啊2333,不过这一部分讲分支叙事的算是全书精华了。
0 有用 崔弗 2020-01-31 01:41:07
好书。
0 有用 zBee 2024-04-30 06:50:33 河北
从业者经验之谈,点都有,对于游戏叙事创作者是很好的指南。就是理论深度不足,且探讨的是都是较为主流的叙事法,没有突破。