出版社: Grand Central Publishing
副标题: Ruin and Recovery in the Video Game Industry
出版年: 2021-5-11
页数: 320
定价: USD 17.99
装帧: Paperback
ISBN: 9781538735497
内容简介 · · · · · ·
From the bestselling author of Blood, Sweat, and Pixels comes the next definitive, behind-the-scenes account of the video game industry: how some of the past decade's most renowned studios fell apart -- and the stories, both triumphant and tragic, of what happened next.
Jason Schreier's groundbreaking reporting has earned him a place among the preeminent investigative journalis...
From the bestselling author of Blood, Sweat, and Pixels comes the next definitive, behind-the-scenes account of the video game industry: how some of the past decade's most renowned studios fell apart -- and the stories, both triumphant and tragic, of what happened next.
Jason Schreier's groundbreaking reporting has earned him a place among the preeminent investigative journalists covering the world of video games. In his eagerly anticipated, deeply researched new book, Schreier trains his investigative eye on the volatility of the video game industry and the resilience of the people who work in it.
The business of videogames is both a prestige industry and an opaque one. Based on dozens of first-hand interviews that cover the development of landmark games -- Bioshock Infinite, Epic Mickey, Dead Space, and more -- on to the shocking closures of the studios that made them, PRESS RESET tells the stories of how real people are affected by game studio shutdowns, and how they recover, move on, or escape the industry entirely.
Schreier's insider interviews cover hostile takeovers, abusive bosses, corporate drama, bounced checks, and that one time the Boston Red Sox's Curt Schilling decided he was going to lead a game studio that would take out World of Warcraft. Along the way, he asks pressing questions about why, when the video game industry is more successful than ever, it's become so hard to make a stable living making video games -- and whether the business of making games can change before it's too late.
Press Reset的创作者
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贾森·施赖埃尔 作者
作者简介 · · · · · ·
Jason Schreier is the author of Blood, Sweat, and Pixels and a reporter at Bloomberg News, where he covers the video game industry. Previously, he spent eight years at Kotaku, one of the biggest video game websites in the world. He has also covered games for Wired and has contributed to a wide range of outlets including The New York Times, Edge, Paste, Kill Screen, and The Onio...
Jason Schreier is the author of Blood, Sweat, and Pixels and a reporter at Bloomberg News, where he covers the video game industry. Previously, he spent eight years at Kotaku, one of the biggest video game websites in the world. He has also covered games for Wired and has contributed to a wide range of outlets including The New York Times, Edge, Paste, Kill Screen, and The Onion News Network. He lives in New York with his wife and daughter.
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- 日本游戏开发者口述史 7.2
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- Console Wars 8.1
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- 离线·开始游戏 7.6
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- Masters of Doom 9.2
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- 上帝掷骰子 7.9
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- Rules of Play 8.4
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- 游戏性是什么 6.8
Press Reset的书评 · · · · · · ( 全部 6 条 )

历史对游戏产业意味着什么

打开一扇神秘的大门,让我们走进神秘的游戏开发内幕世界

挺好的书,翻译不咋地

游戏从业者无解的困境
这篇书评可能有关键情节透露
“依靠娴熟的游戏技能去换取一份电子游戏行业的工作”我们小时候异想天开的想法,如今却早已成为当今年轻人的现实。 比起玩游戏,去设计和制造游戏是否是一件更有成就感的事情?在电子游戏行业工作是否真像外界想象的那么炫酷? 彭博新闻社记者杰森·施莱尔Jason Schieier,曾... (展开)
历史对游戏产业意味着什么
这篇书评可能有关键情节透露
中国的游戏产业,是一个没有历史的产业,也是一个成王败寇,只有胜利者故事流传下来的产业;更是一个表面煊赫,内在机理不全或不明的产业。 不过,大多数产业,在成长期的时候,都是这样。就像一个青少年,当面前还有无尽的未来的时候,重要的就是向前冲锋,攻城略地,所有的问... (展开)> 更多书评 6篇
论坛 · · · · · ·
在这本书的论坛里发言这本书的其他版本 · · · · · · ( 全部2 )
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中译出版社 (2022)6.7分 51人读过
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谁读这本书? · · · · · ·
二手市场
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- 在豆瓣转让 有66人想读,手里有一本闲着?
订阅关于Press Reset的评论:
feed: rss 2.0
0 有用 IndieG萝卜 2022-10-16 11:49:32 上海
很真实,不过后面属实牢骚比较多,行业确实不够稳定,毕竟当前电子游戏对大众来说只是锦上添花的娱乐产品。
0 有用 剑南道益州咪 2021-07-11 20:01:27
Executive mess with everything! 读38 Studios和Big Huge Games两章的时候血压上去了,一种奇怪的即视感…
0 有用 子珂 2023-07-23 09:33:42 湖南
更喜欢上一本(各个游戏是如何做出来),这本书更侧重于人和行业,兴趣不大... 读了第一章讲Warren Spector,和最后一章(针对行业波动性大的解决办法): out-source studio, consulting firm, remote,算是不错的解决方案,对于部分互联网行业小团队也是如此,希望大家的工作环境可以越来越好;倒数第二章讲enter the guneon的故事还算不错
0 有用 刘二 2021-10-05 00:57:50
逮住Irrational Games撸到秃,全靠老板撑起来的果然是无法延续。国外Studio尚有一丝曙光,国内还得万马齐喑多少年。
0 有用 WZhong 2021-08-20 19:34:43
工会可以保证开除有补偿,但保证不了游戏还没做完预算就花光。在家工作可以一定程度帮助生活工作平衡,但还是保证不了游戏没做完预算就花光。 整本书的亮点就在最后一章:奥日是全网上团队开发完的,自由之身为自己工作,是这个行业的未来。