Cynosure对《The VES Handbook of Visual Effects》的笔记(6)

Cynosure
Cynosure (我是一只橘)

读过 The VES Handbook of Visual Effects

The VES Handbook of Visual Effects
  • 书名: The VES Handbook of Visual Effects
  • 副标题: Industry Standard VFX Practices and Procedures
  • 页数: 960
  • 出版社: Focal Press
  • 出版年: 2010-7-8
  • 第1页

    或许来个简单的目录比较好, 虽然简单, 至少好过没有 http://www.cnblogs.com/yaoyansi/p/3719873.html

    2023-11-15 15:31:08 1回应
  • 第80页 Virtual Production
    For example, as games become more like movies and movies become more like games, it is easy to imagine more blurring of lines. Perhaps as the tools for visualization become more powerful, they will continue to spread from planning to production to becoming a part of the actual enjoyment of the movie/ride/game. The visualization process will no longer be pre or post; it will have become part of the interactive entertainment experience.
    引自 Virtual Production

    - 用游戏引擎制作短片在国外很早就有了,称为Machinima。 有人尝试用CryEngine做动画电影:http://movie.vam-u.de/ ; 国内用这种方式制作的比较成功的作品有《网瘾战争》 - Source推出Filmmaker之后,有不少人尝试用游戏资源做一些短的作品。 - 其实我想说的是, 用previs工具创作出来的短片虽然画面简陋,但由于创作成本低,实时渲染。也许会是下一代人们故事创作的首选。 如果有一天这种制作方式足够廉价并实用(好像我们今天用DV拍短片讲故事一样)----人们不需要花太多的时间去做asset(比如,使用已有的角色、场景等等),而把精力放在剧情创作上,能够比较方便地制作出自己的短片。 也许到那时,好的作品会被大公司选中,最终拍成电影。 和现今好的小说被导演选中后翻拍成电影很类似。而且,比起文字,previs工具有无法比拟的画面优势;比起DV,previs可以制作虚拟的环境。 以前只有作家能把自己的故事写出来并讲给世界;互联网发展起来之后,普通人也可以写自己的文章,讲自己的故事。用的人多了之后,文字这种表达方式和途径"进化"的很快。 类似的,普通人能掌握了类似previs创作方式后,镜头运用、剪辑等等这些以前只有导演发明的方法会被人们学习、发展,会”进化“的很快。 ps.天才只是指明一个方向,最终改变社会的还是要靠为数众多的普通人

    2014-05-10 21:53:20 回应
  • 第214页 Resolution
    This analysis demonstrates that the HD imaging system that operates at 15 to 16 cycles per degree is only minimally satisfactory for use in largescreen theatrical applications. 4K scanned negative at 4096 × 3112, which yields about 32.8 cycles per degree—a number more in accord with human vision.
    引自 Resolution
    2014-05-21 22:11:58 回应
  • 第623页

    During look development, the hair is styled, and geometric and rendering parameters are dialed in to match the appearance the client has in mind as closely as possible. During shots, the main focus is hair animation.

    2014-06-22 15:31:19 回应
  • 第700页 Digital Element Creation Process
    2014-06-26 23:40:19 回应
  • 第718页 Machinima Films
    Machinima is the term used when a game engine is used to make a film. The footage is rendered in real time but then recorded, edited, and scored. There are examples of this on the web at such sites as http://machinima.com and Red vs. Blue (2003) (www .redvsblue.com), where they use the Halo game engine to record their footage and apply audio and editing in post. There are now games dedicated to creating Machinima such as Lionshead’s The Movies Game. A few film projects have been put online that can be remixed by anyone so they can create their own versions. One such site to see and do this is http://modfilms.com.
    引自 Machinima Films
    2014-06-27 16:51:20 回应

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